Most of the levels are short enough that they can be sped through in a couple of minutes meaning this game is extremely potent as a portable title. The action actually goes at a fast enough pace where the bigger screen was a boon. This title did manage to change the way I played the Switch, mainly because I had to actually dock the system and play with music on. If you just want to experience the story of the title, the game is generous with checkpoints and will even offer to let you skip sections which you are having problems with. Many of the tracks are earworms and actually incentivizes you to replay many of the levels…which you will be if you decide to chase those gold scores. However, the star of this title is the music, featuring 25 original tracks (and Claire De Lune). One would think all these disparate parts wouldn?t gel…but it absolutely works. Aesthetically the visual design is a mad concoction of astrology, tarot, greasers, motorcycle gangs, and magical girls, all splattered onto a black velvet canvas. Gameplay combines various genres and mechanics such as endless runners, shooters and quick time events. Sayonara Wild Hearts is an interactive pop album from Swedish developer, Simogo. Eventually one of the people manning the booth noticed my presence repeatedly and decided to approach me and asked if I wanted to play the game. Upon hearing a couple of notes, I will find myself diverting from whatever my original destination and just causing me to stand fixated at whatever was putting out that audio. Thanks to the first trailer of Godzilla: King of All Monsters, I learned that Debussy?s Claire De Lune is like a siren song for me. For Sayonara Wild Hearts, all it took was a little Claude Debussy. Standing out on the chaotic convention show floor of PAX East requires a title to be really special.
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